Thursday, March 30, 2006
last page
And this is the last page from the catalogue.
Wednesday, March 29, 2006
Gufram for Ever
Part of a transfer sheet distributed by Gufram items from the Multipli collection. I want everything, most of all Capitello.
Tuesday, March 28, 2006
Eden
Sunday, March 26, 2006
Say Hi to Mark
MARK's brand new website will launch sometime next week so be sure to check back
BlogMe, RuinMe
I love this Faux-Castle-on-the-Beach too but for entirely different reasons. The bank is pure Architecture wheras as the faux castle is, ummm, well it's architecture too... Ok let me think about this for a while.
Saturday, March 25, 2006
Metabolist Concept v.s. Urbs Eterna
I decided to re-enact this scenario using some eyeballs.. looks rather less convincing.
But here is the text that explains everything, via the Institute for East Asian Architecture
The Transient City
As Japan rebuilt her devastated cities after 1945 and launched the high-growth economy, the sense of transience resurfaced on a gigantic scale and in a completely secular mode. The Japanese city of today is largely a haphazard, interchangeable mosaic of postage-stamp land parcels that seem rather messy from the viewpoint of classical aesthetics. Yet it is hygienic, efficient and very adaptable to rapid change, and hence an important underpinning of the world's second-largest economy. The Western concept of the City Beautiful or even an Urbs Eterna, centered on the civic square with splendid and hardly changing public institutions, has as its counterpart in Japan the City Vital, flexible and energetic with constant easy access to entertainment and information. While the masses indeed sleep in "rabbit hutches" they work and play in cities that have no equal anywhere for liveliness, visual complexity and social dynamics.
The new Japanese urbanism found its purest theoretical expression in the daring ideas of the Metabolists, a group of young architects, designers and urban planners working in Tokyo in the 1960s. Applying the principles of metabolism and metamorphosis as discovered in the organic world, they reconceived the city as a huge kit of infrastructures and element-structures passing through interrelated cycles of growth, decay, renewal and change (6). Though internationally celebrated, they realized very little of their dreams because of – as we can see now – the super-scaled and autocratic character of their proposals. Ironically, most of their ideas eventually came about in the succeeding vernacular urban architecture of Japan, without the Metabolists' direct influence and despite the mostly monumental structures they themselves later designed and built.
Friday, March 24, 2006
FANTASCIENZA
Other entire submarine cities would have had a sporgente pillar outside from the water, with a heliport to the top. Such cities would have been surrounded from great underwater small farms where the man would have cultivated alghe and raised fish. The whale newly would even have become an animal from slaughter house!
Isozaki, "Metabolist" Group scheme for a modern city, 1963
KIYONORI KIKUTAKE, OCEAN CITY , 1962.
What's great with this period of projects is how fantastically wrong they were about the ways people like to live, and how beautifully these futuristic buildings become old and dated. You can just imagine the graffiti, the drug micro communities and crime scenes forming once these buildings are abandoned by their first stylish owneres etc etc. It's video game heaven all over again.
via the utterly weird http://www.fabiofeminofantascience.org
Thursday, March 23, 2006
Manfredi Nicoletti: L'Architettura delle Caverne
My friend Adelina von Furstenberg gave me this amazing book because she knew my slight cave obssesion. I can look at caves forever, it's one of my top 10 architectural typologies, and this book has some of the best caves around: from the amazing 1970's subway station in Stockholm, made to look like a pop artificial cave with supergraphics, to troglodyte housing in Kappadocia, to the interior of a rock-carved church in Yerevan.
Monday, March 20, 2006
L'ARCA March issue
Italian Architecture magazine L'ARCA features Neen World on the cover, + a 12 page on yours truly with a superb introduction by Maurizio Vogliazzo. Apart from Neen World the piece also features Hotel Blue Wave, Car Building, and Animated.
Sunday, March 19, 2006
Friday, March 17, 2006
Architektoniki Archive
Proulx Rulez
Concrete Beach
This is Foreign Office Architects' Coastal Park that is part of the Forum 2004 area in Barcelona. A landscape of pixelated dunes, it is made of a single module, a concrete petal that makes the place look as if it could have been underwater too. The park features fantastic restrooms with petal-sliding doors, something the gay boys in Barcelona seem to greatly appreciate, since the whole park is super cruisy.
Thursday, March 16, 2006
Morning Beach
This morning I woke up in Patras around 6:15 and I decided to take a walk along the beach before breakfast, since my class doesnt even start before 10. Two cute dogs came along. The beach is kind of abandoned left-over space and really not more than 2 m wide at places. The light was amazing.
The Road to Nowhere
Wednesday, March 15, 2006
More Green Buildings : Emilio Ambasz
Fukuoka, Japan, was in need of a new government office building and the only available site was a large two-block park that also happened to be the last remaining green space in the city center. Ambasz was awarded the commission for successfully achieving reconciliation between these two opposing aims: maintaining the green space of the existing park while providing the city of Fukuoka with a multi-use, symbolically decisive building. Under the building's fourteen one-story terraces lie more than one million square feet of space, containing an exhibition hall, museum, 2000-seat proscenium theater, conference facilities, 600,000 square feet of government and private offices, as well as large underground parking and retail spaces.
location: Fukuoka, Japan
client: Dai-ichi Seimei Insurance
cost: $380.0M
area: 1,000,000 sq ft
POPB by ANPAR
Ok so this is almost a backwards smooth segway here: I've always meant to post something on the Palais Omnisport Paris Bercy since its one of my favourite 80's buildings. POPB as it is know is by ANPAR (Michel Andrault, Pierre Parat) and was finished in 1983. Looks like a set of pyramids sinking into a sea of gazon, with frothing fabulous space-frames over them. Perfect for a video game shoot-out or a Tobias Bernstrup performance.
More R&Sie(n) : Bangok Dust Buster
This is a design for a contemporary art museum by Francois Roche and co. Its a building that acquires its' shape by acquiring dust. Apparently Bangkok is full of silvery grey exhaust fume dust, and with an aluminum wire envelop and a electrostatics system the dust collects around the programmatic volumes creating this fantastic fuzzy ghost.