Showing posts with label Work. Show all posts
Showing posts with label Work. Show all posts

Sunday, January 12, 2014

Group Mountain


Group Mountain was a solo show turned into an exhibition device. Originally meant to be an installation of Domesticated Mountain, a mountain of shipping boxes and a video on the non-future of architecture in the time of online living.



Then we decided to turn the installation into an exhibition, by installing works inside the shipping boxes.  

Uwe Henneken, Shirana Shahbazi

Yorgos Lazongas

 Bjarne Melgaard and Danai Anesiadou
 Antonis Donef, Danai Anesiadou, Jim Lambie


 Paola Revenioti, Alan Michael



Gert & Uwe Tobias, Alexandros Jannis


Angelo Plessas, Gert & Uwe Tobias,  Paola Revenioti


Kostis Velonis

Kostis Velonis, Jannis Varelas, Vlassis Kaniaris


The mountain extended onto two floors of the gallery space, its hollow inside turned into video room


Group Mountain
featuring works by Danai Anesiadou, Vlassis Caniaris, Kate Davies, Antonis Donef, Uwe Henneken, HOPE, Jim Lambie, Yiorgos Lazongas, Bjarne Melgaard, Alan Michael, Irini Miga, Angelo Plessas, Paola Revenioti, Shirana Shahbazi, Christiana Soulou, Gert & Uwe Tobias, Alexandros Tzannis, Jannis Varelas, Kostis Velonis.
thanks to the following companies: Move Art, Orphee Beinoglou, UPS, Logika, Nail2Nail
 Special thanks to Sotiris Vasiliou and Alexandra Syriou, studio Angelidakis

Friday, May 06, 2011

Two videos: METASCREEN

Here's the two works I'm currently showing at the METASCREEN exhibition at Gloria Maria Gallery in Milan, featuring your truly, Travess Smalley and Priscilla Tea

Building an Electronic Ruin, 2011

Moonlight, 2011

Saturday, April 30, 2011

The Networked Ruin of Mont Parnes


 Recently we went up to visit the about-to-be-demolished Mont Parnes Casino.
 Absurdly enough, amidst the current economic crisis, online and offline casinos are flourishing in Greece. The mountain of Parnes (ancient name for Parnitha) fell victim to arson resulting in an enormous fire in the summer of 2007, losing most of it's forest, and somewhat destroying the notable modernist casino  (P. Mylonas architect). Apparently there is an urgent need for a casino on this mountain, so it will be rebuilt in the spirit of the modernist era (count the number of wrongs in just one sentence).
 approaching the building today, you dont know exactly what you are looking at. Through the barren landscape you see a kind of messy collage of weird volumes.













on closer inspection it looks more like a factory, or some unplanned infrastructural decision, floating between being constructed or demolished


A random haywire network of tubing seem to have engulfed the modernist remains of the casino like some kind of ruin overgrown with mechanical ivy, all the while sprouting ISObox modules and scaffolding.
The mechanical ivy disappears inside a beige isobox tunnel, and eventually hooks up to the cable car that used to bring well dressed visitors up. Now, does it just bring ruble down? One cant help thinking of this wreck of a casino still chugging along, hooked up to a network of debts and despair, a constant exchange of all kinds of debris and leftovers. What used to be a glamorous ascent is now just a dismal descent.



the clean cut casino is barely visible amongst the folklore village of additions



the whole place seems deserted, and one wonders how it still functions. On  the web I find an ad for the recently inaugurated poker room.










Walking around, it seems like no such poker room would be possible

peeking inside reveals a hot mess

 but the back of the building is laid out with a perfectly manicured lawn!? Of course it makes sence, this is the only part of the surroundings that is visible when you are inside losing your money. It is not a landscape but a set design, a simple foreground for the view of the endless sprawl that is Athens below



I guess at night, both the casino and the city below look like there's nothing to worry about

Tuesday, April 19, 2011

Concrete Islands

 Concrete Islands, curated by Elias Redstone at Analix Forever Paris
Elias Redstone wrote a text
 I showed Troll, Iwan Baan showed photos of squatted Chandigarh
 Frederik Chaubin showed Communist extravaganzas
 mounir fatmi showed a housing block being eaten by a demolition monster
 and Niklas Goldbach showed gay men cruising the abandoned (and amazing) MVRDV Hannover Expo pavilion
and this was the perfect catalog made for the show

Sunday, March 27, 2011

Cognitive Architecture. From Biopolitics to Noopolitics. Architecture & Mind in the Age of Communication and Information



Just got my hands on a copy of the Cognitive Architecture mega-reader, edited by Deborah Hauptmann and Warren Neidich, 010 Publishers. 


With contributions from Andreas Angelidakis, Lisa Blackman, Ina Blom, Felicity Callard, Suparna Choudry, Jordan Crandall, Elie During, Keller Easterling, Lukas Ebensperger, Boris Groys, Janet Harbord, Deborah Hauptmann, Patrik Healy, Maurizio Lazzarato, Daniel Marguilles, Markus Miessen, Yann Moulier Boutang, Warren Neidich, John Protevi, Steven Quartz, Andreij Radman, Philippe Rahm, John Rajchman, Patricia Reed, Gabriel Rockhill, J.A. Scott Kelso, Terrence Sejnowski, Elizabeth Sikiaridi, Jan Slaby, Paolo Virno, Frans Vogellar, Sven-Olov Wallenstein, Bruce Wexler, Charles T. Wolfe.




My contribution is a text based on the talk I gave at TU Delft, titled "Can Architecture Save you from Facebook Fatigue?"



Chapters included are : 
OFFSCREEN, 
TRIPLESCREEN, 
SCREEN DISORDER, 
SCREEN BUILDINGS
and
CITIZENS OF THE SCREEN

Teleport Diner meets World of World of Warcraft

Tuesday, March 08, 2011

An Abbreviated Manifesto

This is a short selection of images 
from a short talk, given at the Ecole des Beaux Arts in Paris, 
at a Short Ideas workshop led by the boys of La Ville Rayée
I attempted to talk about how the use of fast media leads to 
an abbreviated  architecture, and more. 
(It's a long read so beware)


Upon arriving with Miltos in online communities in 1997 
I understood that there was a new type of citizen, the avatar.
Avatars, and the humans behind them got bored very quickly, because they were used to doing a lot of things at the same time and doing them fast.





(Lesson 1, 1997: Attention Span)
The buildings you made for them were a new type of Roadside Architecture, 



they had to attract their attention, and you had to explain the idea fast, because you were explaining it in a chat window, on the information superhighway.

(Lesson 2, 2000: New Typology of Space)
Jan Aman asked me to make an American Diner at his art center. Building a diner in an online community was far more interesting, and so came TeleportDiner.


Instead of building a real diner we copy-pasted the "virtual" diner onto the real space. You were no longer virtual or real, and as you glance at your internet enabled device, you are still neither, just both, all the time. Meanwhile in Stockholm, human avatars inhabited a drawing.





(Lesson 3, 2001: 1 Click Architecture)
I was asked to make a new building out of an old. By that time I was getting to be as abbreviated as all the other avatars, so it was time for a short solution, a 1 click architecture: Paint it white.
The white building would be out of context in grey-beige Geneva, so it would attract the flaneur's attention and when you walked in, it would feel like you were inhabiting a drawing. So a new lesson learned plus the two previous ones applied.

  
(Lesson 4, 2002: Wrapping buildings with websites)
By then artists were making websites instead of paintings and I had to make homes for them. I wrapped their websites around their homes. The web became architecture.








Copy pasting back and forth, I made many works that were neither virtual nor real, roadside-fast, once clicked, and came from another world.










Then around 2005, Social Networking sites surpassed pornography as the web's most popular destinations, and it was obvious that from then on we would be conducting a lot of our "living" there.   


And the first thing one did on those sites was to get a home, lets say a page in friendster, and customize it. That page was based on a template, so within a given frame you could add stuff like photos and music to make your home.




on a competition for a large scale housing project, we tried just that: giving users a predefined template which they could customize.


 The template was a "tower" with a diamond bracing structural system, through which users could punch diamond shaped windows. They could link to neighboring towers with bridges, and expand their apartments, and so forth.



Polygon Housing was an experiment in directed customization and the simulation of an organically grown urban space. 
And it made clear that we were just inhabiting templates 
even when we were not on facebook. 


In Greece the most popular template by far is that of the Domino frame, as invented by Le Corbusier in the 1920 and adopted by greedy developers the word over, because it was a template that delevered on the promise of the modern movement: Fast, Efficient and Cheap.



Around this time the term Cloud Computing was invented, to describe this habitation of web templates such as facebook, flickr and the google empire. The idea was that when you kept your life-things in the cloud, i.e. the server of each company, you did not need any hardware, because all these applications and all the storage was happening in the cloud. It was almost like saying that you could go live under a tree, 
in a cave.

This made me think of how the domino template is used on the greek landscape, initially as an empty frame that gets inhabited little by little almost as a natural element, and eventually becomes a home, sometimes unexpectedly so.


by that time I was spending a lot of time in the Cloud so I decided to produce a sort of memorable object, my own duck for the cloud freeway, and so came Cloud House

 Over time I did more such ducks, buildings that have learned from this long sequence of thoughts, and somehow manage to embody this interest in living under a tree or in a cave, brought on by our continuous disassociation from hardware. It was like being a traveller in a post digital grand tour of ruined templates and echo beaches.



Recently, and with the apparent dominance of micro-blogging and tweeting, the initial idea of abbreviation re-surfaced. It seems we only wanted to express our thoughts in 140 character tweets on twitter and in single image tumbles on tumblr. I was asked to do one of the PINUP Case Study houses, and decided to try the tweet format. I would do a portrait of Los Angeles as the brief mentioned, but strung together from a series of tweets and tumbls.

The tweets seemed to focus on LA as a city of disasters, from the girl who arrived to become a star and ended up a waitress, to the mudslide that dragged down a mountain.
Thus came to be Hand House, just another facebook Duck.